GOLDEN SUN DS ANNOUNCED




Screens Here
“Golden Sun™ DS: After going dark six years ago, 2010 will see a new dawn. Golden Sun DS updates the popular portable Golden Sun role-playing series with an impressive graphical style. This installment follows the story of the previous heroes’ descendants and immerses players into the magic of its adventure by pushing the boundaries of intuitive touch-screen controls. Golden Sun DS is playable on the Nintendo DS and Nintendo DSi systems.”

Also posted at Default Prime, here and here.

Lost Gaming Gem: Golden Sun

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I wrote a post the other day on Default Prime about Golden Sun, and how I thought it was a lost gaming gem in the current generation. I’m going to post it here for you guys to check out, and if you like it, make sure to drop a comment!

This is going to be a new series that I am going to start, and I guess, expand over a certain amount of time, so, pretty much until I get bored with it, or I run out of things to write about. This week, I’m going to write about the RPG series Golden Sun for the GBA. You can check out my dedicated Golden Sun blog at http://goldensun3.wordpress.com. Also, if you have an idea for a lost gaming gem that I should write about, leave a comment here or hit me up with an email at tips@defaultprime.com.

You owned a GBA, I owned a GBA, and everybody owned a GBA. Also, there were tons and tons of role-playing games coming out on the console from (at that time) RPG behemoths like Square Enix, Camelot, and even Nintendo! With all of these great RPG’s coming out on the system, there were a lot that were overlooked, and that were also extremely good games.

One possibly overlooked, or just forgotten about gem in the GBA age was the Golden Series developed by Camelot, and published by Nintendo. Golden Sun came in two parts on the Game Boy Advance, one in the form of the first game just entitled Golden Sun, and the second in the form of Golden Sun: The Lost Age, a sequel to the first game.

Now, let me give you a little back-story on the first Golden Sun game. Here’s how it goes: The whole “universe” that the Golden Sun series takes place in that is fairly typical to that of classic Final Fantasy games. You yourself walk on the world, known as Weyard, and can go into towns, go boat in the sea, go into towers, and the like. All of your characters can use an ancient magic called Alchemy, which is how you will fight the majority of your battles, while also using various weapons.

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In the first game, you play as the main characters Isaac, Garet, and Jenna, who are all adepts (people who can use alchemy). The story revolves around the two antagonists in the game Saturos and Menardi, whose goal is to restore alchemy to the world. You pursue Saturos and Menardi through various caves, towns, and lighthouses (which signify the various elements of alchemy).

You are also introduced in the first game to the D jinn system in the game. What this system is, is the idea of collecting and manipulating of magical creatures called Djinn. Each Djinn represents one of the four basic elements of alchemy, and throughout the game, you can find them in various places, some of which take a lot of thinking to get to, while others you have to battle before they join your group. Attaching different Djinn to characters can change the characters class, which modifies that characters hit points, magic points, agility, and all of the standard RPG character stats. You can also use Djinn in combat to enhance magic spells, change character stats like healing, and probably the most important of all, attack the enemy, which in the game, is the most powerful method of attack.

The second game in the series, Golden Sun: The Lost Age, takes place in the same world as the first game, with the same locations and most of the same characters (albeit the main characters are different in the beginning). The main characters in the game are Felix, who was the antagonist in the first game but in the sequel Is not the protagonist. His younger sister, Jenna, a younger girl named Sheba, and further in the game a powerful Mercury Adept named Alex. Felix and his pals were at first trying to activate all of the lighthouses of alchemy to restore alchemy to the world, which is what the protagonists in the first game were trying to stop. Eventually, after battles here, bosses there, talking here, the characters finally meet up with that of the main characters of the last game, and persuade them to join them. That’s all I’m going to tell you, because I don’t want to ruin any of the story for you guys, because I know how you get pissed easily.

Both games have been praised by websites and gaming magazines everywhere, with IGN saying: “arguably be one of the best 2D-based Japanese RPGs created for any system.” Reviews have been great for both games, ranging at average 8.5/10-9.3/10 on the most common rating scales for reviews. Golden Sun was ranked 94 on IGN’s Readers Choice Top 100 games ever. The game has also been praised for using all of the GBA’s 32-bit graphics to it’s highest power, with a beautiful world, characters, and visually-pleasing visual effects when fighing. Personally, it’s my favorite series that has originated on the Gameboy, and both games are in the top 5 favorite games of all time on the console. The game is definitely a one-of-a-kind in the RPG genre in gaming, especially for the GBA.

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So if you’re interested at all in RPG’s, you own a console capable of playing GBA games, then this is a must-play and you will have one hell of a time playing it all until you get through the game, and you will leave you asking for more. Maybe a sudden spike in sales of the games will finally persuade Camelot to create a third game, hopefully for the DS or maybe even the Wii. Either way, play the games, and have tons of fun.

Buy:

Golden Sun From Amazon ($8.45)

Golden Sun 2: The Lost Age from Amazon ($9.99)

Originally posted at Default Prime

Last Generation’s Essential RPGs: Golden Sun

1UP pays homage to one of the greatest RPGs ever:

Part of the secret was in the presentation. Whereas many other handheld RPGs featured a static background for its battles, Golden Sun featured a smoothly rotating camera that quickly leapt from protagonist to antagonist. When selecting a command, the viewpoint was similar to Phantasy Star II, but when going on the attack the camera jumped to a view more reminiscent of Final Fantasy IX. Compared to that last though, Golden Sun’s battles were brisk and animated well. Using sprites rather than hardware-taxing 3D models might have had something to do with it.

Read the full story here

New tidbit – IGN teasing once more

“Camelot always talks about Golden Sun but they don’t have anything to show for it – but we don’t know what they’re working on now.”

Link Here

Source: Nintendo Voice Chat, Episode 40

Introduction + Two very small updates from IGN

Hey everyone! This is the Daft Monk. You may have noticed the last two posts on Golden Sun Complete (The Incarnadi and Golden Sun Origins) both redirect to my own blog, In Awe of Ataraxia. In the past five years, I have been developing my own story for Golden Sun III, and it has grown to very large proportions. So, myself and SuperMario290 talked about posting two of my best pieces to this site, mainly just to see the reaction of readers. Recently, I have been granted authoring status here, so I’ll be posting any official updates I find relating to Golden Sun III, and, if I find them relevant, select pieces of my own research.

Anyway, that’s me. As promised, here are two painfully small updates from IGN:

Nintendo Voice Chat Ep. 14:

Q: Golden Sun Wii?
A: Developers would like to do it. No details.

http://gonintendo.com/?p=48193

Nintendo Voice Chat Ep. 34:

- still nothing official for a new Golden Sun, but the team behind the series still wants to make a new entry.

http://gonintendo.com/?p=70621

The Incarnadi

Golden Sun Origins

  • First, the founder of Hermeticism: Hermes Trismegistus (meaning “Thrice Great”), named so because, as he claims in The Emerald Tablet of Hermes Trismegistus, he knows the three parts of the wisdom of the whole universe. One of those three things is Alchemy.
  • Next, take a look at the Hermetic creation myth! The Maker of the world created “seven powers”: Mercury, Venus, Mars, Jupiter, Saturn, the Sun and the Moon. Not only this, but the classical elements of Fire, Air, Earth and Water are essential to Hermetic practice.
  • Who was the Wise One? “The Latin Ops: Terra, genius of the earth.” Ops, or Opis, was the same mythical figure represented as Gaia, or Mother Earth, and thus was female. The Wise One of Golden Sun, to me at least, feels decidedly patriarchal. But compare the symbol of Ops to the Wise One itself

Check out the full article here

Camelot talks We Love Golf, mentions working on two more titles

A portion of a Siliconera interview with Hiroyuki and Shugo Takahashi…

S: What do you think separates We Love Golf from the other family friendly golf series on the Wii, like Super Swing Golf Pangya?

Taka: WLG! differentiates itself from those earlier titles in target audience and gameplay. As a late release title, overall requirements are naturally set higher than those for the earlier ones, and we have met them. Major differences are probably in terms of concept and design of the game. Most of the previous golf game titles are targeted for beginner gamers.

S: What’s next for Camelot?

Taka: That’s one of the most frequently asked questions. We have released fewer titles lately due to lack of resources. Some of the core members left the company, and that made it impossible for us to work on any major titles. In the meantime, we put our focus on developing talents to establish a solid team. We succeeded both in building a team and producing console software. We are now fully staffed and prepared to develop any title, leveraging the experience from completing the new title. We are working on a next title as well as another one after that. We hope to be able to bring you more information in the near future.

Full interview here

Can the other title possibly be another Golden Sun game? :D

Camelot can’t stop teasing Golden Sun

A portion of an NMag interview with a Camelot rep…

NMag: The last question is the one you probably hear in every Interview: What about Golden Sun? Any Plans on that great franchise?

Camelot: Yes, we hear this question quite a lot! We hear it not only from fans but also from our design staff as well. The pressure is certainly on! We think this is natural, since our company was founded as a RPG developer. We hadn’t even released any other kind of game before making the original Everybody’s Golf for Sony. We are very happy that Golden Sun has received so much love from fans. It seems to be one of those games that people really latch on to. We will never say that the Golden Sun series is dead… If we said that, then some of our excellent staff members might quit on us! Then we would have to make a new Golden Sun game just to get them back! Please be patient, who knows when a new Golden Sun game will appear on the horizon?

Link

Camelot thinks Golden Sun DS would be great

A portion of a Eurogamer interview with the Takahiashi brothers…

Eurogamer: It’s been a while since you made an RPG – do you still like the genre, and will you be returning to it in the future?

Takahiashi brothers: Camelot is an RPG maker. We don’t think that we’ll ever quit making RPGs.

Eurogamer: So that’s Golden Sun DS, yeah?

Takahiashi brothers: It would be great, wouldn’t it! [Laughing] We want to play that game too, just as much as you. We love Golden Sun! We are working on a lot of different things – a lot of different design documents and so on, including some different RPG ideas. Don’t worry, we’re thinking about RPG stuff! We’ve got all these ideas, many many different things we’re thinking about – but of course, we still have just one team, so we’ll see what happens.

The full interview actually focuses on We Love Golf.

Make sure to check it out here.